A huge list of changes in Cyberpunk 2077 2.0
The update touched all aspects of the militant – from balance and performance to graphics and sound. The developers clarify that even in such a detailed list, not all new products and corrections are mentioned-you have to find out something yourself.
Although the old conservations are compatible with version 2.0, the authors advise starting a new campaign in order to fully evaluate the changes. In addition, it is better to delete modifications – they can break the game.
Changed police behavior
Night City Police will haunt you if you commit a crime.
Types of patrols and their behavior depend on the level of search. During the chase, law enforcement officers can arrange road fences, connect different police cars and even call Avi Max-Tak.
Police are now present in the game world and actively patrol the streets of Night City. Those who work at the crime sites also participate in chases.
Negotiations of Police Cities City can now be listened to the radio.
Now you can send scripts to the police.
During driving
The ability to fight the vehicle in the regime from the first or third party is added. While driving, you can use pistols, submachine guns and medicines, as well as weapons built into some vehicles. Driving a motorcycle, you can conduct hand -to -hand combat.
Vehicle tires can now be shot and cut.
New abilities have been added to obtain skills associated with vehicles, including hacking transport by scripts, increasing damage in collisions, improving the mounted weapons, permission to include Sandevistan and Kerezniki implants, as well as the ability to quickly and stylishly leave the vehicle on the move.
Vehicles differ in strength. Machines with Khrustalny Dome technology receive additional protection.
Now you can witness random car chases involving non -game characters, consisting in different gangs.
The complication of combat AI
Numerous improvements to the artificial intelligence of enemies have been made:
Enemies with the implant "Sandevistan" now include it if the player is already using his "Sandhevistan".
Enemies who did not hear a shot from weapons with a silencer, but noticed a bullet hit, now they will look for an arrow.
The situations have been worked out when one group of non -game characters joins another group fighting with you.
Changes in non -ranking
Added abilities that expand the capabilities of the non -barnner. For example, the new “Acceleration” mode allows you to send scripts, sacrificing health if you do not have enough memory. You can also get the ability to prepare several scripts for sending one enemy.
The balance is changed when the memory is spent on scripts.
The balance of the damage and the time of sending scripts, as well as the action of some of them, has been changed.
You can no longer use the hacking of the protocol against enemies.
Other
Medicines and grenades now have a limited number of doses and charges. They are gradually recovering after application.
Outside the battle, you no longer spend endurance on actions such as acceleration, sliding or jumping. You spend endurance, shooting from long -range weapons and using near -fighting weapons. Endurance consumption depends on the type of weapon.
Improved function of aiming.
The balance in battles with the main bosses of the basic game has been changed.
Added a system for breaking through the armor during battle with the main bosses of the base game.
Peaceful citizens can now die from one blow.
Completely redesigned trees of abilities. The abilities themselves have become less, but their significance for the gameplay increased. By putting glasses in the trees of abilities, you will reveal special skills, including the acceleration mode for non -equalners, the ability to shoot discharges from electromagnetic weapons, a surge of adrenaline for those who focus on strength, and so on. Since the system of abilities has undergone serious changes, the developers returned the players all the points of abilities that were distributed earlier. You can also return all the points of characteristics once. Reduce the points of abilities and characteristics at your discretion before continuing the game.
CDPR united the old branches of the development of skills of five new ones: “killer”, “Nepranner” “Sinobi”, “Solo” and “Engineer”. They are not limited by the level of the corresponding characteristic. In current passages, the degree of their development will correspond to the one that the old skills have achieved in the previous version of the game. New skills give passive amplifiers every five levels and can be developed to the 60th level.
Now you can’t lose all the points of abilities at the same time, but you can return the glasses invested in each individual ability for free.
New chips have appeared that allow you to develop your character – the chips of characteristics, the chips of the carrying capacity and the chips of the implant limit.
The main source of armor is now implants, so clothing for the most part does not affect your indicators. Objects of clothing no longer have no cells for modifications, and only some of them give bonuses.
The number of implants that can accept your body now depends on the parameter "implant limit".
Now implants are focused on certain characteristics. The higher the value of the characteristic, the greater the bonus to the parameters.
Now you can improve implants in ripers.
Some cells of implants can be opened by receiving the necessary abilities.
Many new types of implants have been added.
Visiting Riper has become more realistic. Now, when installing the implant, VI sits on the operating chair and you see an animation that depends on the type of implant.
A secondary task has been added, which helps to understand the new implant system when loading old conservation in version 2.0.
The unique indicators of some types of cult weapons have been changed, which is designed to emphasize their features.
Now you can at any time reproduce the animation of the first use of weapons:
Flim https://spybet.co.uk/mobile-app/ grenades are added.
Added new techniques for finishing enemies of near -battle weapons.
Now in the world of game you can find a thermal katana.
New modifications of weapons have been added and existing. Modifications installed in weapons can no longer be replaced.
All outdated modifications of weapons are removed from the game. Instead, new, accidentally selected weapons modifications were added to your backpack. Their quality depends on your level.
Removen cell for the silencer in revolvers.
Remove the cell for the sight at the light machine guns.
The rules for creating modifications for weapons have been changed. To create a modification, you should have two modifications of lower quality.
The wall of the arsenal in the VI apartment now holds all the models of cult weapons from the base game.
Street movement
Non -game characters are now being rebuilt to go around the obstacle.
Pedestrians are now trying not to face moving transport.
Non -Great characters driving vehicles are now more accurately around you when you move on foot.
Improved braking, acceleration and suspension of moving cars.
Non -Great characters can now attack you if you try to hide their vehicle.
The density of traffic now changes depending on the time of day, which creates a more realistic street movement.
When you carry out a task requiring the transportation of a non -game character, the strip you occupy no longer empty, which helps to maintain the atmosphere of a living city.
Other
Fixers no longer send you a message about the sale of vehicles. To buy transport, you need to go to the "Autofixer" website from the VI computer or from the terminals at gas stations and in the carutter-cash Cits City City. To find them, filter icons on the map. Vehicles are sorted by the manufacturer. Photos of those of them who have built -in weapons are marked with a special icon. The better your reputation, the wider the assortment on the "Autofixer".
New user settings associated with the management of the camera and the vehicle have been added, including the opportunity to choose between the three options for the location of the camera when driving in a third -party mode.
Changes in the systems associated with the movement of vehicles have been made:
The speed of movement now affects the behavior of most cars and motorcycles. The maximum speed and radius of rotation are calculated more precisely depending on the speed of the vehicle.
All engines now have a torque curve taking into account the type of engine and all modifiers of its power (for example, a supercharger, turbocharger and use of hybrid fuel). Also made amendments and changes associated with the acceleration and maximum speed of vehicles.
The stopping path of each vehicle is measured and, if necessary, adjusted. The indicators associated with the force of braking were also changed (for example, it has increased significantly in slow vehicles).
All vehicles now react better to the irregularities of the road, borders, dividing stripes and other obstacles. The weight of the transport is felt stronger, since we have improved the use of gravity forces to the suspension movement.
A new category (“driving”) and instructions for drivers appeared in the database.
Non -game characters
The level of all non -heating characters now depends on your. The level of complexity of the battles is no longer determined in which area of the Night City you are.
Enemies are divided into several categories within the group, to which they belong.
Some archetypes have non -game characters, a low, medium or high armor indicator.
Ordinary non -game characters are now deprived of all types of resistance.
The balance is changed to increase the gap between the low and high levels of complexity.
Weapon
The damage from the weapon now depends on its level.
Smart weapons now apply less damage, but receives bonuses from the corresponding abilities.
Valuable items
The value of objects now depends on your level.
Excessive items were removed, including those distracting from the events and places related to tasks.
The defeated non -game characters can no longer be found clothes.
Creation and improvement of objects
To create and improve objects, only one type of component is now required.
Instead of categories of rarity (ordinary, unusual, rare, epic, legendary), levels are now used (from 1 to 5 ++).
In addition to implants, only cult weapons can now be improved. Each time it improves, its level increases.
Sellers
Now you can use the wardrobe for clothes sellers.
The assortment of clothing depends on your level and expands when the next.
Now each seller offers more clothes in accordance with his specialization.
Sellers no longer sell scripts and components to create items.
Weapons, implants, apartments, clothing items and other goods have changed.
New radio stations
On the air of the Ryk FM (frequency 89.7) there are compositions created by fans of the game. The role of DJ Ash voiced the role Sasha Gray (Sasha Grey).
Having turned on the Impulse radio (frequency 99.9), you will hear previously not published remixes from Idrisa Elbe (IDRIS ELBA).
Radio "Dark Star" (frequency 107.5) broadcasts electronic music.
The appearance and structure of the task log has changed. Now the tasks are spaced on the tabs depending on their type, and the distance to the place of their execution is reflected in the reports.
Added the opportunity to stop tracking the assignment in the journal.
The phone interface is simplified.
Processed menu of abilities and implants.
Descriptions of objects are simplified. The most important indicators are now presented in the form of scales that are easier to compare.
The scale of the mini-card is now changing depending on your speed.
The mini-card now better reflects the situation around the player. Visibility cones appear only if the non -heating character reacts to your actions or enters into battle.
Improved navigation in the menu using directions buttons.
Now you can change the safe zone on the display. This parameter is available in the "Settings" section → "Interface".
Many interface display parameters have been changed on large -format screens.
You can now inspect clothes and weapons not only for sellers, but also in the equipment.
Indicators of the state of active implants are now displayed on the display.
"Blood and bone: Glen" – Fixed a mistake preventing the fists at the beginning of the battle.
"Old Drama" -Fixed a mistake due to which a parked car disappeared after a conversation with Bestia at the entrance to the "posthumry".
"Cyberpsychosis: Bloody ritual" -Fixed a mistake due to which Zari’s body could get stuck underground after the battle.
"Front line" – Now the guards at the entrance to the construction site attack V VI, as it should be.
"Order: side effects" – Fixed an error that did not allow to put the beta acid in the post office.
"Guardians of the mess" -Fixed a bug due to which sometimes it was impossible to leave the Court of the Scarlet of the Scarrean Club after completing the assignment.
"The taming of a basilisk" -Fixed a mistake due to which it was impossible to achieve the goal of “talking to the Pan” in a previously preserved game.
"Network magic" – Now you can steal data from the R3N0 computer even without cyberdex.
"Do not choose a family" -Fixed a mistake due to which the invisible wall prevented the camp to return to the "Basilisk".
There are many corrections and improvements related to the stability and optimization of the game.
Added the Arcade Mini-game "Drama of the Trauma", in which you can win special awards.
New secrets appeared in Night City.
A number of short scenes have been added, including conversations with Johnny Silpond when visiting the VI apartment in Megabashny H10.
Now the Riper can also change tattoos.
Three control schemes for gamepads have been added – classic, dynamic and alternative.
Reduced bonuses from apartments.
Articles about secondary characters were added to the “characters” tab in the database.
New niches appeared in the columbarium.
Added Ukrainian localization of the text.
Updated system requirements – now the game must be installed on SSD. All details – Here.
Added support for nvidia dlss 3.5 with the reconstruction function of DLSS rays, which improves the quality of rays trace effects. Required video card of the GeForce RTX family. The parameter is available in the "Settings" menu → Graphics in the NVIDIA DLSS section. It requires the inclined tracing of tracks for its work. In order for the reconstruction of DLSS rays to work correctly on your PC, update the NVIDIA Game Ready driver to version 537.42 or newer.
[AMD SMT] Added the “Simultaneous Multi -Treaty AMD” parameter available in the “Settings” menu → “Game Process” → “Productivity”. You can turn off Simultaneous multi -flower (use only physical cores), turn on it (use all logical nuclei) or choose Automatic mode (ensure optimal average performance in different places and situations). This parameter is developed together with AMD and based on test results carried out by both sides.
The parameter "The density of the crowd" is transferred from the "Game Process" tab to the "Graphic" tab. In addition, the density of the crowd is now associated with ready -made graphics settings and changes depending on the selected option. However, if necessary, you can set it separately.
To increase the stability of the frame rate, ready -made settings for Steam Deck have been updated.
To increase the performance and quality of the image on Xbox Series X and PlayStation 5 in performance mode, the targeted scaling resolution was changed from dynamic 4K to dynamic 1800p.
Recall, already on September 26 for Cyberpunk 2077 will release a plot expansion "Ghostly freedom". Platforms – PC, PlayStation 5 and Xbox Series. Judging by the first reviews, the expectation was worth it – the supplement was very saturated and interesting.

